A downloadable game

Published by Upopa Games, 2015.

In Hopeless 2 we tried to expand on the static and limited original. It was important to maintain the same cute-but-scary feel of the first game, but add a sense of both physical movement in the levels, and progression and variation in the gameplay.
I was the lead game designer for Hopeless 2. I created the overall game design, systems, in-game economy, monetization. I created all the levels for the initial release. Later I instructed additional level designers, reviewed the levels they created, and
finally tweaked and approved them.
Hopeless 2 won best Israeli Mobile Game of 2015 by the Israeli Game Developers Association - GameIS.

Art, project management: Niv Touboul
Programming: Or Avrahamy, Amir Blum, Dmytro Hreshchik
Additional level design: Anna Popereko, Yuriy Kudrik

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