Shepherd
Shepherd is a short game exploring the ideas of control and violence in games, and the player's responsibility for the actions carried out.
There are six levels in the current build. The goal of each level (except for the last one) is to get to the exit. How you do it and what happens along the way is for you to decide. Sometimes.
You can move with the WASD or arrow keys, and click on your followers to make them kill each other. This might come in handy at some point.
Shepherd is a personal solo project. I designed the game and the levels , created all of the models and animations, and did all of the programming.
This is my thesis project for the Visual Game and Media Design MA program at The Royal Danish Academy, 2021.
Thesis supervisor: Jakob Ion Wille.
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Gideon Rimmer |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, artgame, Dark Humor, Experimental, Isometric, Low-poly, Singleplayer, Unity |
Comments
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I won! :(
Congratulations! Tomorrow belongs to you
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good
Thanks! Great video :) And unfortunately that's a bug I wasn't aware of in the last level, where you got pushed out of the wall